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Latest System-Design Articles
Recently Added System-Design Articles
Estimating Scale and Capacity Planning
System design decisions depend heavily on scale. An architecture serving 100 requests per second can look very different from one handling 100,000 requests per second, billions of stored objects, or millions of persistent connections.
Oleksandr Andrushchenko
Aug 20
1
Designing a URL Shortener
A URL shortener converts a long URL into a compact identifier that redirects users to the original destination. The product appears simple, but designing it at large scale introduces important system design questions around identifier generation, storage, caching, database partitioning, redirects, a
Oleksandr Andrushchenko
Aug 20
Storage Systems Explained: Block, File, and Object Storage
Storage architecture affects far more than where bytes are persisted. The storage model influences latency, throughput, consistency, failure recovery, scalability, operational complexity, and cost . A poor storage choice can become an architectural bottleneck long before CPU or network capacity beco
Oleksandr Andrushchenko
Aug 31
Common System Design Interview Mistakes
System design interviews are rarely failed because a candidate has never heard of caching, load balancing, replication, queues, or database sharding. More often, the problem is how those concepts are applied : designing before understanding requirements, estimating numbers that never influence the a
Oleksandr Andrushchenko
Aug 20
Search Best Practices for Production Systems
Production search systems fail in more ways than returning the wrong document. They can become slow under load, fall behind on indexing, overload databases, produce stale results, create hot shards, return inconsistent rankings, or become impossible to tune because nobody knows why a result was rank
Oleksandr Andrushchenko
Sep 01
Designing a Notification System
A notification system delivers messages to users through channels such as mobile push, email, and SMS. Sending one notification is straightforward. Sending millions reliably becomes a distributed-systems problem involving asynchronous processing, fan-out, user preferences, provider rate limits, retr
Oleksandr Andrushchenko
Aug 20
1
Object Storage vs File Storage vs Block Storage
Choosing between object, file, and block storage is an architectural decision about access patterns, latency, consistency, scalability, and operational semantics . All three ultimately persist bytes, but they expose those bytes differently and therefore behave very differently under production workl
Oleksandr Andrushchenko
Aug 31
Autocomplete and Suggestion Systems
Autocomplete looks simple because the interface is small: a user types a few characters and the system returns a short list of likely completions. In production, however, autocomplete is a latency-sensitive search problem with very different requirements from ordinary full-text search.
Oleksandr Andrushchenko
Sep 01
System Design Interviews Explained: What Companies Actually Expect
A system design interview evaluates how an engineer turns an ambiguous product problem into a practical architecture. The goal is rarely to discover one perfect design. Interviewers are more interested in how requirements are clarified, assumptions are made, scale is estimated, components are select
Oleksandr Andrushchenko
Aug 20
2
Designing a File Storage Service
A file storage service allows users to upload, download, organize, and synchronize files across devices. At small scale, files can be written directly to a server's local disk. At large scale, that approach breaks down because application servers are ephemeral, files can be gigabytes in size, storag
Oleksandr Andrushchenko
Aug 20
Designing a Chat Application
A chat application looks simple from the client perspective: a user sends a message and another user receives it. At scale, that interaction requires persistent connections, message routing, durable storage, ordering, offline delivery, synchronization across multiple devices, and infrastructure capa
Oleksandr Andrushchenko
Aug 20